If you are serious about game art and design as your career you need to be able to make high-quality complex props. And you need to be able to make them fast as well.
All 3D artists need to master the fundamentals first. And props are the foundation of all 3D environment art.
If you want to be a character artist, you first need to be a good environment artist. Nobody breaks into the industry at any level starting in character art. The best entry point into the industry is in environment art. And to be a world-class environment artist, you need to be a world-class prop artist.
In this super in-depth course, Dylan Abernethy walks you through the exact same workflow he uses to create the props he makes in games.